3DS MAX Industrial Training – Course Content
- Navigate the 3DS Max User Interface and Workspace
 - Transforming Objects Using Gizmos
 - Graphite Modeling Tools Set
 - Command Panel
 - Time Slider and Track Bar
 - File Management
 - 3DS Max First Project
 - Setting Up a Project Workflow
 - Clock Modeling
 - Spline Modifier
 - Bringing It All Together
 - Modeling in 3DS Max: Architecture Model – Part 1
 - Units Setup
 - Importing a CAD Drawing
 - Creating the Walls
 - Creating the Doors
 - Creating the Window
 - Adding the Floor and Ceiling
 - Modeling in 3DS Max: Architecture Model – Part 2
 - Modeling the Couch
 - Modeling the Lounge Chair
 - Introduction to Animation
 
- Animating the Ball
 - Refining the Animation
 - Animation Principles
 - Anticipation and Momentum in Knife Throwing
 - Character Poly Modeling – Part 1
 - Setting Up the Scene
 - Creating the Hands
 - Character Poly Modeling – Part 3
 - Creating the Head
 - Merging and Attaching the Head’s Accessories
 - Introduction to the Materials: Interiors and Furniture
 - The Slate Material Editor
 - Material Types
 - Mental Ray Material Types
 - Shades
 - Mapping the Couch and Chair
 - Mapping the Window and Doors
 - Textures and UV Workflows: The Soldier
 - UV Unwrapping
 - Seaming the Rest of the Body
 - Applying the Color Map
 - Applying the Bump Map
 
- Applying the Specular Map
 - Character Studio: Rigging
 - Character Studio Workflow
 - Soldier Modeling
 - Character Poly Modeling – Part 2
 - Completing the Main Body
 - Creating the Accessories
 - Putting On the Boot
 - Associating a Biped with the Soldier Model
 - Character Studio: Animation
 - Animating the Soldier
 - Introduction to Lighting: Interior Lighting
 - Three-Point Lighting
 - 3DS Max Lights
 - Lighting the Still Life in the Interior Space
 - Selecting a Shadow Type
 - Atmospheres and Effects
 - Light Lister
 - 3DS Max Rendering
 - Rendering Setup
 - Cameras
 - Safe Frames
 - Raytraced Reflections and Refraction
 
Future Scope of 3DS MAX/h3>
3Ds Max has a lot of scope in nearly each enterprise which based totally on constructing design, infrastructure, development as properly as product improvement and gaming world. Since it has a higher User Interface than Maya. It offers a few apparatuses and modifiers that are exceptionally straightforward and makes the errand simpler. While Maya is utilized more for shooting and liveliness, Max is utilized for games and higher modeling.
| 3DS MAX Course Fee and Duration | |||
|---|---|---|---|
| Track | Regular Track | Weekend Track | Fast Track | 
| Course Duration | 120 – 180 Days | 24 Weekends | 40 – 60 Days | 
| Hours | 2 hours a day | 3 hours a day | 6+ hours a day | 
| Training Mode | Live Classroom | Live Classroom | Live Classroom | 
This is an approximate course fee and duration for 3DS MAX. Please contact our team for current 3DS MAX course fee and duration.
