3DS MAX Industrial Training – Course Content
- Navigate the 3DS Max User Interface and Workspace
- Transforming Objects Using Gizmos
- Graphite Modeling Tools Set
- Command Panel
- Time Slider and Track Bar
- File Management
- 3DS Max First Project
- Setting Up a Project Workflow
- Clock Modeling
- Spline Modifier
- Bringing It All Together
- Modeling in 3DS Max: Architecture Model – Part 1
- Units Setup
- Importing a CAD Drawing
- Creating the Walls
- Creating the Doors
- Creating the Window
- Adding the Floor and Ceiling
- Modeling in 3DS Max: Architecture Model – Part 2
- Modeling the Couch
- Modeling the Lounge Chair
- Introduction to Animation
- Animating the Ball
- Refining the Animation
- Animation Principles
- Anticipation and Momentum in Knife Throwing
- Character Poly Modeling – Part 1
- Setting Up the Scene
- Creating the Hands
- Character Poly Modeling – Part 3
- Creating the Head
- Merging and Attaching the Head’s Accessories
- Introduction to the Materials: Interiors and Furniture
- The Slate Material Editor
- Material Types
- Mental Ray Material Types
- Shades
- Mapping the Couch and Chair
- Mapping the Window and Doors
- Textures and UV Workflows: The Soldier
- UV Unwrapping
- Seaming the Rest of the Body
- Applying the Color Map
- Applying the Bump Map
- Applying the Specular Map
- Character Studio: Rigging
- Character Studio Workflow
- Soldier Modeling
- Character Poly Modeling – Part 2
- Completing the Main Body
- Creating the Accessories
- Putting On the Boot
- Associating a Biped with the Soldier Model
- Character Studio: Animation
- Animating the Soldier
- Introduction to Lighting: Interior Lighting
- Three-Point Lighting
- 3DS Max Lights
- Lighting the Still Life in the Interior Space
- Selecting a Shadow Type
- Atmospheres and Effects
- Light Lister
- 3DS Max Rendering
- Rendering Setup
- Cameras
- Safe Frames
- Raytraced Reflections and Refraction
Future Scope of 3DS MAX/h3>
3Ds Max has a lot of scope in nearly each enterprise which based totally on constructing design, infrastructure, development as properly as product improvement and gaming world. Since it has a higher User Interface than Maya. It offers a few apparatuses and modifiers that are exceptionally straightforward and makes the errand simpler. While Maya is utilized more for shooting and liveliness, Max is utilized for games and higher modeling.
| 3DS MAX Course Fee and Duration | |||
|---|---|---|---|
| Track | Regular Track | Weekend Track | Fast Track |
| Course Duration | 120 – 180 Days | 24 Weekends | 40 – 60 Days |
| Hours | 2 hours a day | 3 hours a day | 6+ hours a day |
| Training Mode | Live Classroom | Live Classroom | Live Classroom |
This is an approximate course fee and duration for 3DS MAX. Please contact our team for current 3DS MAX course fee and duration.
