3DS MAX Industrial Training – Course Content
- Navigate the 3DS Max User Interface and Workspace
- Transforming Objects Using Gizmos
- Graphite Modeling Tools Set
- Command Panel
- Time Slider and Track Bar
- File Management
- 3DS Max First Project
- Setting Up a Project Workflow
- Clock Modeling
- Spline Modifier
- Bringing It All Together
- Modeling in 3DS Max: Architecture Model – Part 1
- Units Setup
- Importing a CAD Drawing
- Creating the Walls
- Creating the Doors
- Creating the Window
- Adding the Floor and Ceiling
- Modeling in 3DS Max: Architecture Model – Part 2
- Modeling the Couch
- Modeling the Lounge Chair
- Introduction to Animation
- Animating the Ball
- Refining the Animation
- Animation Principles
- Anticipation and Momentum in Knife Throwing
- Character Poly Modeling – Part 1
- Setting Up the Scene
- Creating the Hands
- Character Poly Modeling – Part 3
- Creating the Head
- Merging and Attaching the Head’s Accessories
- Introduction to the Materials: Interiors and Furniture
- The Slate Material Editor
- Material Types
- Mental Ray Material Types
- Shades
- Mapping the Couch and Chair
- Mapping the Window and Doors
- Textures and UV Workflows: The Soldier
- UV Unwrapping
- Seaming the Rest of the Body
- Applying the Color Map
- Applying the Bump Map
- Applying the Specular Map
- Character Studio: Rigging
- Character Studio Workflow
- Soldier Modeling
- Character Poly Modeling – Part 2
- Completing the Main Body
- Creating the Accessories
- Putting On the Boot
- Associating a Biped with the Soldier Model
- Character Studio: Animation
- Animating the Soldier
- Introduction to Lighting: Interior Lighting
- Three-Point Lighting
- 3DS Max Lights
- Lighting the Still Life in the Interior Space
- Selecting a Shadow Type
- Atmospheres and Effects
- Light Lister
- 3DS Max Rendering
- Rendering Setup
- Cameras
- Safe Frames
- Raytraced Reflections and Refraction
Future Scope of 3DS MAX/h3>
3Ds Max has a lot of scope in nearly each enterprise which based totally on constructing design, infrastructure, development as properly as product improvement and gaming world. Since it has a higher User Interface than Maya. It offers a few apparatuses and modifiers that are exceptionally straightforward and makes the errand simpler. While Maya is utilized more for shooting and liveliness, Max is utilized for games and higher modeling.
3DS MAX Course Fee and Duration | |||
---|---|---|---|
Track | Regular Track | Weekend Track | Fast Track |
Course Duration | 120 – 180 Days | 24 Weekends | 40 – 60 Days |
Hours | 2 hours a day | 3 hours a day | 6+ hours a day |
Training Mode | Live Classroom | Live Classroom | Live Classroom |
This is an approximate course fee and duration for 3DS MAX. Please contact our team for current 3DS MAX course fee and duration.